You said, “Yes.”
A small space lab suddenly appears adjacent to your ship. The transponder ID suddenly pings and it lists as ‘Merv’s Missiles or Arken’s Arsenal’. Please come over and dock with my lab.
Once onboard, the scientist explains, “I’m selling this so cheaply because I need more data from field testing, some funds for more supply, and… there is still a safety concern over whether or not the high levels of electromagnetic radiation that it emits can cause long term physiological problems.”
After completing the sale and installing the cloaking device, the space lab once again disappears.
When activated, the cloaking device lasts till the beginning of your next round. If you do leave it active at the end of your turn you will not be able to re-arm that marker and at the beginning of your turn you will need to take 1 unblockable damage. You can fly , shoot, explore, use shields, utilize various gadgets and scan while cloaked. However, there are limitations. You can not buy, sell, trade, dock with space stations, or utilize mission points while cloaked. While cloaked, you must write down very accurately your starting point, where all you have gone, and what your final stopping point is.