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Story 28

Brobdingnagian

The emergency function on every ship’s communication system activates with three quick beeps, followed by three long beeps, and another three quick beeps. This sequence repeats itself three times as an urgent message is broadcasted to all vessels in space.

“I am Captain Gormley of the Cruise Ship Brobdingnagian. Our ship has collided with an ice asteroid in the Blench and we are experiencing multiple system failures. The most critical being our emergency displacement system. If our situation continues to deteriorate, not only will we lose the ship, but all passengers on board as well. Our impulse engines are also non-functional. We plead for help from the spacers of the Drift System to rescue us. Our estimated time before complete failure is three strands. Captain Gormley out.”

As you try to process this distressing information, a system-wide message from the Kiln interrupts.

“I regret to hear about the on-going tragedy of the Brobdingnagian cruise ship. I had expressed concerns to the owners about their decision to use non-union workers during construction. I would like to showcase the superiority of union workers by bringing the Brobdingnagian to the Kiln, where I can personally oversee repairs and provide a safe haven for its passengers. In return, I will reward all ships that assist with an additional 2,000 credits. Thank you for your aid.”

Place the Brobdingnagian game piece on the Mission Point located on the Blench [ice asteroid] sector. All ships that help with towing the Brobdingnagian to a living planet or the Aether Processing Station will receive 1,000 credits and a fame point, or if it is towed to the Kiln, all parties that help will receive 3,000 credits but no fame points. There are three rounds till the Brobdingnagian has catastrophic failure and is destroyed. When towing another ship, cut movement in half rounded down, and the ship being towed is in an adjacent space to your ship.

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Story 27

Bring me a dragon

Several spacers receive a video transmission from the Kiln, showing a large bald man with no neck, dressed in a tailored white suit.

“A new and hostile inhabitant of the Drift System has appeared in the Rivening. Scientists have tried to give it some foolish name calling it an astral volucrum reptilium, but what I see is the fuel of nightmares and mythology. I see a dragon. For the safety of the Drift System, I am offering 10,000 credits for someone to kill and haul the carcass of this creature to the Kiln where I may employ others to study this creature. If you choose to work in groups, I will leave it to you to determine how to share this haul.”

The Dragon’s spawn point is on Rivening between the Quarry and the Excavation spaces. The dragon can take 50 damage, fly 12 spaces, has a resilient hide that can absorb [d12] damage from an attack, and and use a plasma breath that can attack twice each round causing [d12] damage at a range of 1-8 spaces provided it has line of sight. If the dragon is attacked it will retaliate on its turn provided you are within range, otherwise it will return to its position on Rivening. If it finishes its turn on Rivening it will heal [d12] per round. Once it is killed, you may haul it to the Kiln. When towing the carcass, cut movement in half rounded down, and the carcass is in an adjacent space to your ship.

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Story 71

General Ein-Dahr on Ularos IX

As you arrive at a military base and disembark from your ship you are surprised to find General Ein-Dahr waiting to greet you. You quickly stand at attention and salute the general.

“At ease, your crew has been making quite the name for itself and this mission that you sent me data on is quite interesting. Our scientists would love to see some of these creatures in person and study them. Giving us a good off world place to observe them is fantastic. We’ve selected some creatures that we think may one day yield military potential, and we don’t think these other milk toast species in this solar system will even look at them that way. We will be happy to send them to the Space Zoo.”

You receive an escort to the DNA cryogenics lab on base and the scientists there provide you with many excellent samples worth 10K when you return to the space zoo.

You have three rounds to return to the Space Zoo with the samples. When you return to the Space Zoo, listen/read Story 55.

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Story 70

Acquiring some more vicious creatures

As you walk into the old man’s office you find him holding a bottle of what looks like infant formula in one hand and cradled in his opposite arm is something that looks almost like a child’s stuffed play thing with black and white white fur. It probably weighs about 250 grams and is approximately 20 centimeters long.

“It is thanks to your efforts that we have this wonderful little guy here, but don’t let his tiny size fool you. When he’s fully grown this Panda of Old Strayos will probably be over 1.8 meters long and weigh a good 150 kilograms. Upon docking I wired the credits to you for your latest effort as the canisters pinged me with data about what they contained. Truly this is going to be marvelous. I am sure your notoriety will continue to grow as word of these new displays attract attention.

“One point eight meters and 150 kilograms! Is this guy vicious when fully grown? If so, there are those on my planets who would pay handsomely to go on safari for such a creature.”

“Alas, you would find this guy less of a challenge. He spends almost his entire life just eating a plant called bamboo and is not renowned for his prowess at hunting or in combat. However, I have heard that your people keep DNA samples of a wide array of dangerous animals from numerous worlds your people have visited or conquered.”

“This is true although we have only rarely released a non-native species on a different planet. It tends to wreak havoc with the ecosystem.”

The old man smiles, “Well, we would like to provide an environment outside of any planet to bring some of those creatures into the Drift System as most of your planets are in other solar systems. I’m sure we could accommodate some of your people to at least observe these animals and see just why they are so dangerous. Besides all that I would pay you quite well for some rare specimens.”

He sets down the formula bottle and pulls another shaving cream canister out of a drawer and sets it on his desk. “So are you up for one last mission?”

No, then walk away and gain a fame point for all that you’ve done to this point.

Yes, then travel to the mission point on Ularos IX and listen/read Story 71.

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Story 69

I like pandas

As you dock with the colony ship you ping the biologist in charge of the cryogenics lab and send her the data about your job offer from the Space Zoo.

Dr Lock-coo greets you with a warm smile as you enter her lab. “When it comes to excitement, you and your crew certainly don’t disappoint.”

“We aim to please.”, you quip while lobbing the shaving cream can in her direction.

She deftly catches it and unscrews the bottom. “This is a rather unique design, but it looks pretty easy to work with. As long as none of the bureaucrats on-board object too much I should be able to get this loaded up pretty quickly. I am definitely going to include panda DNA as that was my favorite as a kid.”

Dr. Lock-coo quickly got to work, expertly extracting genetic samples and carefully storing them in the compartment of the shaving cream canister. As she worked, you couldn’t help but admire her precision and dedication to the task at hand. The colony ship hummed with activity around you, the low thrum of the engines mixing with the gentle beeping of various instruments in the lab.

After what seemed like only a short while, Dr. Lock-coo straightened up with a satisfied smile, indicating that she had successfully collected all the genetic material needed for the Space Zoo. “All done, and I even received clearance back from administration for this task.” she announced cheerfully. “Now, all that’s left is for you to deliver this to the Space Zoo.”

When you return to the Space Zoo, listen/read Story 50.

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Story 68

Exhotic Exhibits from Old Strayos

You express your interest and he reveals that there are actually three jobs available. He opens a drawer and pulls out a metal box containing a can of shaving cream.

“I know Strayons don’t typically shave,” he chuckles, “But this isn’t just any shaving cream. The bottom screws off to reveal a cooled compartment for storing genetic samples. There’s enough coolant in here for three strands once activated, and customs won’t suspect a thing.”

He sprays some of the shaving cream onto his fingers and explains that he wants you to take this on board the Strayos Colony Ship and collect genetic materials from your home world for various animals your people are considering bringing to their new planet. In return, they will fund your efforts to bring abundant life to your new home. If all goes well, he will provide details for the next job.

If you take the job, read/listen to Story 69 when you dock with the Strayos Colony Ship.

If you don’t take the job leave the shaving cream and continue on your way. Discard this encounter card.

Clarification: Three stands translates into three rounds. You would have three rounds to return to the Space Zoo after completing the task of collecting the DNA samples.

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Story 67

Exotic Exhibits the Offer

“How much are we talking about, and how flexible would my morals have to be?”

“These are victimless crimes, but these are technically crimes. However the remuneration is quite generous for all three jobs. If you do well enough, they could earn up to 20K and sleep well with the knowledge that they have enhanced the lives of visitors to our zoo for generations to come.”

“I’m at least interested so what’s the job?”

The bearded man opens a drawer and takes out a metal box, opening it to reveal a can of shaving cream.

“Sorry, but that’s not my brand.”

“This isn’t just shaving cream.” declares your potential employer. “The bottom screws open. It’s cooled and compartmentalized inside to hold various DNA samples. There’s enough coolant for three stands in this canister once activated. Customs can even inspect it.” While declaring this last bit, he sprays some shaving cream onto two of his fingers. “What you need to do is take this on board the Strayos Colony Ship and obtain a set of genetic materials from their home world for various animals they are considering to populate their new planet with. The more material you can obtain the better.”

“How are we supposed to get on board?”

“The Strayons have been in space for a long time. While they have a rich past, they are looking for cultural exchanges and entertainment. You could probably come up with something along those lines to get on board their colony ship. Once you’re onboard, it’s up to you to figure out how to obtain the samples.”

If you take the job, read/listen to Story 49 when you dock with the Strayos Colony Ship.

If you don’t take the job leave the shaving cream and continue on your way. Discard this encounter card.

Clarification: Three stands translates into three rounds. You would have three rounds to return to the Space Zoo after completing the task of collecting the DNA samples.

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Story 56

The Hive

Stretching in all directions, as far as you can see through your viewport, is an irregular brown and gray surface. The surface of this structure is a several kilometer thick rock with various ore deposits. Your comm system is filled with buzzing noise on all channels. It sounds like the same buzzing you heard on the comms during the Great Reset. Most disturbing is what your sensors see inside this giant structure. It’s a honeycombed structure with giant insects and a space gate. Because of the thickness of [The Hive] walls, the only way in is through the Hive Gate. 

You know this can not be good.

 Space wasps – the active player will place [The Hive] sector with the Hive Queen and 2 drone insects. Immediately roll a d4 to add that many more drone insects and distribute them to the various gates using a d6 for each drone. Once all the spaces that a ship could occupy when entering a gate is covered by drones, the gate becomes impassable. Also, once a gate is full if another drone is to be added, simply move to the next gate in the list that has an open position.

  1. Deltus Gate
  2. Expedior Gate
  3. Lacerta Gare
  4. Samara Gate
  5. Thenēr Gate
  6. Tigris Gate – The insects can somehow use the Tigris Gate even if it is not retethered.

Each drone can take 10 damage, its chitinous body functions as a d6 shield, and it can do d8 damage to a ship it shares adjacency with.  An individual drone will seek vengeance on anyone that attacks it, or the Hive Queen, flying up to 8 spaces and never going more than 1 sector away from a gate.

The Hive Queen can take 20 damage, her chitin provides d8 shielding, and she can do d12 damage to a ship she shares adjacency with. The Hive Queen can move 6 spaces, but does not leave [The Hive]. If the queen is killed, whomever made the kill shot will be hunted by all remaining drones.

There is a set maximum of 16 drones and one Hive Queen. When any of them are destroyed they do not respawn. The chitin on their bodies has a high metal alloy content and when they are killed they will also cause debris fields, if the optional debris field when ships are destroyed rule has been applied.

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Story 55

Exotic Exhibits, Conclusion

As you enter the old man’s office, you notice a large aquarium tank that has been added. His back is to you as he is looking intensely at some type of turtle that is nearly half a meter long with large claws and green algae growing on top of its head and shell. It also has bright, almost luminescent, blue eyes.

“I am glad that the rumors of your demise have been greatly exaggerated. Come look at this amazing specimen.”

You move alongside the old man, “This remarkable fellow can stay underwater for three days.”

“How does he do that?”, you inquire.

“Why don’t you give me your best guess, first”

“Does the algae growing on him help him to filter oxygen out of the water?”

“Excellent guess! Wrong, but excellent guess. This guy actually has bimodal respiration and can breathe through his cloaca when under water! It’s an amazing adaptation. This creature probably went extinct more than half a millenia ago, and thanks to your willingness to retrieve this guy’s genetic material on the Aether Processing Station here he is living and breathing once more.”

“Apparently through his genitals.”, you quip.

“I have wired the rest of the money to you, and know that your fame for helping us acquire so many rare, and even extinct, species will give you renown within certain segments of societies for generations to come.”

Receive the credits promised to your ship and crew along with 3 fame points.

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Story 54

Exotic Exhibits, part Three

As you walk into the old man’s office you find him holding a bottle of what looks like infant formula in one hand and cradled in his opposite arm is something that looks almost like a child’s stuffed play thing with black and white white fur. It probably weighs about 250 grams and is approximately 20 centimeters long.

“It is thanks to your efforts that we have this wonderful little guy here, but don’t let his tiny size fool you. When he’s fully grown this Panda of Old Strayos will probably be over 1.8 meters long and weigh a good 150 kilograms. Upon docking I wired the credits to you for your latest effort as the canisters pinged me with data about what they contained. Truly this is going to be marvelous. I am sure your notoriety will continue to grow as word of these new displays attract attention.  

However, the next task I would request of you, involves sending you someplace a little more difficult and potentially hostile, Ularos IX. They have kept genetic samples of fauna from all the worlds they have conquered. Eight of those planets are from outside our very drift system and have the potential to be incredibly diverse. Depending on how many samples you can bring me, I will pay you between 6,000 and 11,000 credits.” He sets down the formula bottle and pulls another shaving cream canister out of a drawer and sets it on his desk. “So are you up for one last mission?”

No, then walk away and gain a fame point for all that you’ve done to this point.

Yes, then travel to the mission point on Ularos IX and listen/read Story 51. Also, the plan that you and your crew come up with will require that your ship be capable of launching missiles and that you pay 1,000 credits to the chop shop on the Kiln to move your transponder ID over to one of your missiles.